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      PM0317-27

OEM KIT

OEM KIT

OEM KIT

OEM KIT

OEM KIT

INST

INST

INST

INST

INSTALL

ALL

ALL

ALL

ALLA

A

A

A

ATION INSTR

TION INSTR

TION INSTR

TION INSTR

TION INSTRUCTIONS

UCTIONS

UCTIONS

UCTIONS

UCTIONS

Visit the Merit Entertainment Web Site

http://www.meritgames.com

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Table of Contents

Peripheral Device Specifications .. p. 1

Motherboard Diagrams ................. p. 2

Motherboard Power
Connector ............................. p. 3

I/O Board Diagram ........................ p. 4

Electronic Mech Connector .. p. 5
Joystick Connector .............. p. 5
Meter Connector ................... p. 6
Meter Connector Schematic . p. 6
Mechanical Mech Connector p. 7
Smiley Bill Acceptor
Connector ............................. p. 7

On-Screen Display Board
Diagram ......................................... p. 8

LCD Connector ..................... p. 8

Additional Connection ................... p. 9

General Care and Maintenance ... p. 10

Screen Calibration ................ p. 10

General Circuit Board
Handling Information ............. p. 11

Watchdog Timer ................... p. 11

Megatouch Software Instructions

Game Name and Score Needed
for Initial Replay ............................ p. 12

Main Menu ..................................... p. 13-14

Credits/Pricing Menu ..................... p. 15-18

Quick Price Setup ................. p. 15
Coin-In Menu ......................... p. 16
Coinless Coin Op .................. p. 17-18
Rental Mode .......................... p. 18

Games Menu ................................. p. 19

Game Setup .......................... p. 19

Hi Scores Menu ............................ p. 20

View/Clear Hi Scores .......... p. 20

Books Menu .................................. p. 20-22

Books Display ....................... p. 20-21
Cash Settlement ................... p. 21-22

System Menu ................................ p. 23

Diagnostics Menu ......................... p. 24

Hard Drive Self Diagnostics . p. 25

Presentation Menu ........................ p. 26

Operator Ad Screens ........... p. 26

Promotion Menu ............................ p. 26-27

My Merit ................................ p.  26-27
Merit Money .......................... p. 27
Promo Credits ....................... p. 27

Jukebox Mega-Link Setup ............ p. 28-29

Hardware ............................. p. 28
Software .............................. p. 28-29

Wireless Setup ............................. p. 30

Local Tournament Mode ............... p. 31-35

Troubleshooting Guide ................. p. 36-38

Warranty ....................................... p. 39

Software License Agreements .... p. 40-45

© 2007 Merit Entertainment

Ion, MegaNet, and Mega-Link 

are registered trademarks of Merit Entertainment.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Entertainment.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

OEM Kit Installation Instructions

Peripheral Device Specifications

The monitor must be able to support VGA (640 x 480 resolution), SVGA monitor (800 x
600 resolution) and XGA (1024 x 768) and it must be compatible with a Microtouch
capacitive touchscreen using a USB touchscreen controller.

The coin/bill acceptor must have a normally open switch closure or open collector
transistor output providing a negative pulse of 40-60 milliseconds duration at TTL logic
levels.

The speakers must be 4-8 ohms at 10 watts.

The components should remain in the electronics box and the box should be mounted on a
firm surface.  Proper ventilation must be provided and care should be taken not to damage
components by moisture or physical contact.

The game should be plugged into a properly grounded outlet (supplying 110Vac, 2A, 50-
60 Hz or 220Vac, 2A, 50-60 Hz) that is on a separate circuit from any electrical noise-
making equipment such as large freezers, generators, etc.

NOTE:  Before installation, make sure that the power supply is set to the proper
voltage settting.

CONTENTS:

 1                                                                     OEM KIT INSTALLATION INSTRUCTIONS                                                  PM0317-27

QTY PART 

NUMBER 

DESCRIPTION 

1 SA3548-XX 

ION 

2008 

KEY 

SB0486-04 

ION 2008 HARD DRIVE 

1 SA0590-03 

ELECTRONICS 

BOX 

ASSEMBLY 

1 SB0443-02 

JOYSTICK 

ASSEMBLY 

EC0158-02 

USB TOUCHSCREEN CONTROLLER CABLE 

EC9846-01 

USB TOUCHSCREEN CONTROLLER 

1 EC0148-02 

USB 

WIRELESS 

MODULE 

EC0156-04 

JOYSTICK CABLE (for use with separate buttons) 

EC0152-01 

TOUCHSCREEN / LCD POWER CABLE 

EC0156-06 

JOYSTICK CABLE (for use with joystick module) 

EC0156-07 

JOYSTICK CABLE (for use with joystick module) 

EC0149-02 

DUAL USER INTERFACE USB CABLE 

1 EC0180-01 

USB 

EXTENSION 

CABLE 

SA0529-03 

AC INLET HARNESS 

1 EC0110-01 

SPEAKER 

HARNESS 

2 EC0191-01 

SPEAKER 

CONNECTOR 

HARNESS 

1 SA10066-01 

OSD 

BOARD 

1 EC0102-01 

OSD 

HARNESS 

1 SA0499-02 

I/O 

HARNESS 

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FIGURE 1 -  ECS MOTHERBOARD DRAWING

PM0317-27                                                         OEM KIT INSTALLATION INSTRUCTIONS                                                              2

Required Connections

-Motherboard Power Connector: To supply power to the motherboard, connected at the
factory

-Hard Drive Connector (Primary IDE): To connect ION hard drive, using the supplied hard
drive adapter, connected at the factory

-Centronics Connector (Secondary IDE): For future software upgrades

-I/O Board Connector: Connects I/O board and motherboard, connected at the factory

-Touchscreen Controller (Com 1): For touchscreen operation

-VGA Video: For monitor operation

-Audio Out: Provides audio output, connected at the factory

-USB Wireless device:  For wireless linking and Internet connection, connected to USB2,
cable is connected at the factory

Optional Connections (likely additional)

-Ethernet: For linking multiple games

-USB Pen: For storing and transferring data, connected to USB2

DIMM MEMORY

MOTHERBOARD

POWER

AUDIO OUT

TOUCHSCREEN

CONTROLLER

ETHERNET

VGA VIDEO

HARD DRIVE
CONNECTION
(PRIMARY IDE)

CENTRONICS
CONNECTION
(SECONDARY IDE)

TOP VIEW OF MOTHERBOARD

CONNECTOR SIDE VIEW OF MOTHERBOARD

USB2
CONNECTOR

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Motherboard Connection Diagrams

PIN

WIRE COLOR

USE

1

ORANGE

+3.3 VDC

2

ORANGE

+3.3 VDC

3

BLACK

GND

4

RED

+5 VDC

5

BLACK

GND

6

RED

+5 VDC

7

BLACK

GND

8

GRAY

PWR GOOD

9

VIOLET

+5V VSB

10

YELLOW

+12 VDC

11

ORANGE

+3.3 VDC

12

BLUE

-12 VDC

13

BLACK

GND

14

GREEN

PWR ON

15

BLACK

GND

16

BLACK

GND

17

BLACK

GND

18

-----

-----

19

RED

+5 VDC

20

RED

+5 VDC

Motherboard - Power Connector

FIGURE 3 - REAR VIEW OF CABLE CONNECTOR

Molex Connector (manufacturer part # 39-01-2200)

Molex Pin (manufacturer part # 39-00-0038)

 3                                                                  OEM KIT INSTALLATION INSTRUCTIONS                                                    PM0317-27

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FIGURE 4 - I/O BOARD DRAWING

Required Connections

-I/O Board Power Connector: To supply power to the I/O board, connected at the
factory

-Electronic Mech Connector: For electronic mech operation

-Smiley Bill Acceptor Connector: For Smiley bill acceptor operation

-Mechanical Mech/Lockout Connector: For mechanical mech operation

-Meter Connector: For meter operation, connected at the factory (meter 1 = coin drop,
meter 2 = TournaMAXX)

-Audio: For audio, EC0110 harness is provided with connectors on the ends.  An
additional, EC0191 harness can be paired with the EC0110 harness.  It has two leads
which can be soldered to speakers.  The red wire should be connected to the positive
terminal on the speakers, and the black wire to the negative terminal.

-Joystick Connector: For joystick operation, connected at the factory

NOTE:  Two harnesses are provided for joystick functionality depending on
your application.  The EC0156-06 and EC0156-07 harnesses are provided for
use with the complete joystick module.  The EC0156-04 harness is provided for
use with the circuit board inside the joystick module and separate buttons.
The lead with the “Turbo” label is for the left button, the lead with the
“Accelerate” label is for the right button.

-Motherboard: Connects I/O board and motherboard, connected at the factory

-Remote calibrate/set up/key connector: OSD board operation, connected at the factory

NOTE: The jumper at J17 will allow for joystick functionality.

SETUP

J2
METER 1
(COIN DROP)

J19
METER 2
(TOURNAMAXX)

CALIBRATE

J3

MECHANICAL

MECH

J8

SMILEY BILL

ACCEPTOR

J1

ELECTRONIC

MECH

J6

POWER

CONNECTOR

J29
JOYSTICK

J5 - CONNECTS
TO USB2 ON
MOTHERBOARD

J11

REMOTE
CALIBRATE/SET UP/KEY
ON OSD BOARD

JUMPER AT J17

FOR JOYSTICK

FUNCTION

DIP SWITCH
BANK

J12 AUDIO

J7

BILL

ACCEPTOR

PM0317-27                                                         OEM KIT INSTALLATION INSTRUCTIONS                                                                4

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I/O Board - Joystick Harness Connector (J29)

FIGURE 6 - TOP VIEW OF CONNECTOR

JST Connector

(manufacturer part # 10KR-6H-P)

 I/O Board Connection Diagrams

FIGURE 5 - TOP VIEW OF CABLE CONNECTOR

JST Connector (manufacturer part # 08NR-E4K)

PIN

WIRE COLOR

USE

1

WHITE

COIN 1

2

WHITE

COIN 2

3

WHITE

COIN 3

4

WHITE

COIN 4

5

WHITE

COIN 5

6

WHITE

COIN 6

7

YELLOW

+12 VDC

8

GREEN

GROUND

I/O Board - Electronic Mech Connector (J1)

PIN 1

PIN

WIRE COLOR

USE

1

WHITE

POT 1

2

WHITE

VREF

3

WHITE

-VREF

4

WHITE

POT2

5

WHITE

VREF

6

WHITE

-VREF

7

WHITE

BUTTON 1

8

WHITE

GROUND

9

-----

-----

10

WHITE

BUTTON 2

 5                                                                        OEM KIT INSTALLATION INSTRUCTIONS                                              PM0317-27

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I/O Board - Meter Harness Connectors (J2 and J19)

FIGURE 7 - TOP VIEW OF CONNECTOR

Molex Connector

(manufacturer part # 43645-0200)

Molex Pin

(manufacturer part # 43030-0001

PIN

WIRE COLOR

USE

1

-----

SIGNAL 1

2

-----

SIGNAL 1

PIN 1

FIGURE 8 - I/O BOARD METER CONNECTOR SCHEMATIC

I/O BOARD

COUNTER 1

1

1

2

2

(+)

(-)

COIN 

COUNTER

0000000

PM0317-27                                                         OEM KIT INSTALLATION INSTRUCTIONS                                                               6

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PIN

WIRE COLOR

USE

1

WHITE

BILL 1

2

WHITE

BILL 2

3

WHITE

BILL 3

4

WHITE

BILL 4

5

GREEN

INHIBIT 1 (GND)

6

GREEN

INHIBIT 2 (GND)

7

GREEN

INHIBIT 3 (GND)

8

GREEN

INHIBIT 4 (GND)

9

BLUE

ESCROW +12 VDC

10

YELLOW

+12 VDC

11

GREEN

GROUND

12

YELLOW

+12 VDC

I/O Board - Smiley Bill Acceptor Connector (J8)

FIGURE 10 - TOP VIEW OF CABLE CONNECTOR

JST Connector (manufacturer part # 12NR-E4K)

PIN 1

I/O Board - Mechanical Mech Connector (J3)

PIN

WIRE COLOR

USE

1

-----

-----

2

YELLOW

+ 12VDC (OUT)

3

WHITE

COIN 1

4

RED

+ 5 VDC (OUT)

5

GREEN

GROUND

6

GREEN

GROUND

7

GREEN

GROUND

FIGURE 9 - TOP VIEW OF CABLE CONNECTOR

JST Connector (manufacturer part # 07NR-E4K)

PIN 1

 7                                                                          OEM KIT INSTALLATION INSTRUCTIONS                                            PM0317-27

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LCD Connector (J1)

FIGURE 12 - TOP VIEW OF CABLE CONNECTOR

Molex Connector (manufacturer part # 51021-1400)

Molex Pitch Crimp Terminal (manufacturer part # 50079-8000)

PIN

WIRE COLOR

USE

1

BLACK

ON LED

2

  -----

N/A

3

BLACK

GROUND

4

BLACK

POWER

5

BLACK

GROUND

6

BLACK

MENU

7

BLACK

RIGHT

8

  -----

N/A

9

  -----

N/A

10

BLACK

LEFT

11

BLACK

EXIT

12

BLACK

AUTO

13

BLACK

GROUND

14

BLACK

VCC

On-Screen Display Board Connection Diagram

FIGURE 11 - ON-SCREEN DISPLAY BOARD DRAWING

Required Connections

Remote set up/calibrate/key Connector:  connected at the factory

LCD connector: for LCD power and monitor control operation

Security Key Socket: Install security key for game operation  (key can be installed on OSD
board or I/O board).

J2

REMOTE SETUP/

CALIBRATE/KEY

J1

LCD 

SETUP

CALIBRATE

SECURTIY KEY

MONITOR CONTROLS

PM0317-27                                                       OEM KIT INSTALLATION INSTRUCTIONS                                                                  8

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PIN1

Additional Connection

For extra 12V and 5V DC connections, the SA0118-03 harness has been connected to

the electronics box and a free 4-pin connector is available.  The connection information is

below.

FIGURE 13 - TOP VIEW OF CONNECTOR

AMP Connector

(manufacturer part # 1-480426-0)

AMP Pin

(manufacturer part # 61116-4

PIN

WIRE COLOR

USE

1

-----

12 VDC

2

-----

GND

3

-----

GND

4

-----

5 VDC

 9                                                                         OEM KIT INSTALLATION INSTRUCTIONS                                             PM0317-27

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General  Care and Maintenance

NOTE: THIS GAME SHOULD ONLY BE
SERVICED BY QUALIFIED SERVICE
PERSONNEL.

CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME.  GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.

Touchscreen/Joystick Calibration
NOTE:  If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolu-
tion calibration in order to properly
view Web pages or activate all of
TouchTunes 

features

.  All ION machines,

except for the Classic, can support this
high resolution mode.  To enable high
resolution:

1.

Press the SETUP button located on the
control board inside the CPU section.

2.

Touch the 

System Menu

 button on

the first screen that appears.

3.

Touch the 

Options

 button on the Sys-

tem Menu Screen.

4.

Scroll through the options until you see

Enable Hi Resolution

 and touch the

box next to this option so that a check
appears in the box.

5.

A warning that it should not be enabled
on Classic games will appear.  If you
have a Classic game, touch 

No

 to exit.

If you have any other type of cabinet,
touch 

Yes

 to continue.

6.

The game will now have high resolu-
tion enabled.  Touch the 

X

 button in the

upper corner of the screen to exit out
of setup.  Then continue with the fol-
lowing screen calibration steps.

How To Calibrate:

Find the CALIBRATE button on the con-
trol board inside the CPU section, and
press it to enter screen calibration
mode.

Touch the center of the first cross that
appears.  Once you release your fin-
ger, a second cross will appear.

NOTE: You must hold your finger on
the cross for approximately 2 seconds
for the calibration to be recognized.

Touch the center of the second cross
that appears on the screen.

Once the second cross is touched and
released, another cross will appear on
the screen.  To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen.  The cross should
follow your movement.

Touch the 

EXIT

 button.

If you have high resolution enabled, the game
will prompt you to go through the same steps
again for high resolution mode.

The game will then prompt you  to cali-
brate the joystick.  Move the joystick as
far left as it will go, release the joy-
stick, and then press one of the but-
tons on the joystick.

NOTE:  The joystick may not appear
the be functioning correctly during
calibration, but it is important that you
continue the calibration steps.  After
calibration has been completed, it will
function properly.

Move the joystick as far right as it will
go, release the joystick, and then press
one of the joystick buttons.

Move the joystick as far up as it will go,
release the joystick, and then press one
of the joystick buttons.

PM0317-27                                                        OEM KIT INSTALLATION INSTRUCTIONS                                                               10

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General Circuit Board Handling
Information

Before handling any boards, observe the
following procedures to prevent Electro-
Static Discharge:

1.

Storing the boards in the anti-static bags
in which they are shipped.

2.

Removing any static charge from your
body before handling the boards.

3.

Using a ground strap when handling
the boards.

• 

When plugging in connectors to

the board, make sure the connec-
tor is inserted straight onto the
header and  that the connector
covers all header pins.

• 

Do not connect any peripheral

device to the board, if the power
is still connected to the peripheral
or if power is already applied to
the board.

CAUTION:  Be extremely careful when
replacing the lithium battery on the
motherboard.  There is a danger of ex-
plosion if the battery on the
motherboard is incorrectly replaced.
Only replace the battery with the same
type recommended by the manufac-
turer.  Dispose of used batteries ac-
cording to the manufacturer’s instruc-
tions.

Watchdog Timer

This game has been equipped with a fea-
ture that allows it to automatically reboot if it
encounters a problem.  When the watchdog
timer is enabled, it will reboot the machine
within 5 minutes after a failure,  allowing the
game to automatically reset itself if a prob-
lem arises without needing a technician
present.

If you want to disable the watchdog timer,
set DIP switch 3 on the I/O board to the open
position and reboot the game.

 11                                                                         OEM KIT INSTALLATION INSTRUCTIONS                                            PM0317-27

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Game Name and Score Needed for Initial Replay

Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the
listed score is attained.  The other games have to reach the score listed as well as attain the
high score for the game in order to offer a replay.  

NOTE

:

  The available games may vary.

PM0317-27                                                        OEM KIT INSTALLATION INSTRUCTIONS                                                               12

11 Ball/11-Up 

125,000 

 

Office Bash 

400,000 

Air Shot 

No Replay 

 

Outer Spades 

75,000 

Backjammin 125,000 

 

Outlaw 

Poker/Cattle 

Drive 

400,000 

Battle 31 

125,000 

 

Pack Rabbit (Ion only) 

400,000 

Battle Command 

No Replay 

 

Pharaoh’s Fortune 

45,000 

Beer Pong (Ion Only) 

200,000 

 

Pharaoh’s 9 

No Replay 

Big Time Roller 

60,000 

 

Photo Hunt 

400,000 

Boxdrop 175,000 

 

Photo 

Pop 

No 

Replay 

Boxxi 850,000 

 

Pix 

Mix 

350,000 

Breakin’ Bricks 

400,000 

 

Power Solitaire 

55,000 

Card/Castle Bandits 

200,000 

 

Power Trivia 

No Replay 

Card/Crypt Raiders 

175,000 

 

Puck Shot 

3,000 

Card/Jolly Pirates 

200,000 

 

QB Zone 

65,000 

Chainz 2 

500,000 

 

Q-Shot 

50,000 

Checkerz 28,000 

 

Quik 

Cell  100,000 

Chip Away 

125,000 

 

Quik Chess 

125,000 

Chug 21 

250,000 

 

Quik Match 

400,000 

Chug Monkey 

400,000 

 

Quiz Show 

45,000 

Coco Loco 

No Replay 

 

Race Poker/Motor Match 

No Replay 

Conga Fish (Ion only) 

No Replay 

 

Rack ‘Em 

200,000 

Conquest 

30,000 

 

Rack ‘Em 9 Ball 

35,000 

Crazy Hearts 

65,000 

 

Run 21 

250,000 

Dodge Bull 

No Replay 

 

Snapshot 

400,000 

Domino5 

200,000 

 

Space Crusader (Ion only) 

No Replay 

Draggle Drop 

200,000 

 

Speed Draw 

125,000 

Euchre Nights 

5,000 

 

Sticker Book 

No Replay 

Fast Traxx (Ion only) 

100,000 

 

Strip Club 

No Replay 

Feeding Frosty 

No Replay 

 

Sudoku 6 

100,000 

Four Play 

1,500,000 

 

Super Snubbel 

No Replay 

F.M.V. Boxxi (Ion only)  

No Replay 

 

Tai Play 

240,000 

F.M.V. Strip (Ion only) 

400,000 

 

Take 2 

110,000 

Funky Monkey 

110,000 

 

Tennis Ace 

No Replay 

Gender Bender 

No Replay 

 

Texas Hold ‘Em 

No Replay 

Gin Rummy 

55,000 

 

Tic Tac Trivia 

75,000 

GO-O-O-AL No 

Replay 

 

Tri-Towers/Tri-Castles 

125,000 

Great Solitaire 

45,000 

 

Tricky Fish 

No Replay 

Hollywood Match 

400,000 

 

Trivia Treasure 

No Replay 

Hoop Jones 

125 

 

Trivia Whiz 

No Replay 

Ink Rally 

No Replay 

 

Tuxedo Run (Ion only) 

400,000 

Lookout 400,000 

 

UNO®  No 

Replay 

Luxor 

500,000 

 

UNO® 52 Poker 

No Replay 

Luxor Survival 

No Replay 

 

TV Guide Mini Crossword 

50,000 

Magic Charms 

500,000 

 

Video Whiz (Ion only) 

No Replay 

Mega Bowling 

125 

 

Vinci-Ball 

400,000 

Meteor Shower 

200,000 

 

Wild 8's/Wild Apes 

400,000 

MGA Champ. Golf 

No Replay 

 

Word Dojo 

375,000 

Mini Golf/Crazy Golf 

No Replay 

 

Word Safari 

125,000 

Monkey Bash 

No Replay 

 

Wordster 

100,000 

Monster Madness 

400,000 

 

Zenword 

350,000 

Moon Drop 

160,000 

 

Zip 21 

200,000 

Mystery Phrase 

325,000 

 

 

 

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 13                                                                             OEM KIT INSTALLATION INSTRUCTIONS                                        PM0317-27

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the
Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see
the corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Value of a Credit 

• 

Coinless Coin Op 

• 

Pay Per Time 

• 

Options 

• 

Player Key Cost (Ion Only) 

• 

Clear Credits 

• 

Free Credits 

• 

AMI Play Cost 

The Credits Screens allow the operator to set 
credit rules for all games, set up the Coin-In 
Menu, enable the Coinless Coin Op feature, 
enable the Rental Mode feature, set the cost to 
purchase player keys (if applicable), select 
freeplay mode, and add or clear credits.  
Operators with a Mega-Link connection can 
also set up AMI jukebox play cost. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit the game 
list (choose which games are available and in 
what category they appear on the Category 
Menu), and select options for individual games. 

HI SCORES 

• 

View/Clear Hi Scores 

• 

Options 

Touch 

CLEAR ALL GAMES

 to clear all high 

scores or select a particular game to edit high 
scores for that game. 

BOOKS 

• 

Books Display 

• 

Cash Settlement Setup 

• 

Cash Settlement Collection 

The Books Screens display current and lifetime 
credits information as well as calculate and 
collect the location and operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial Number 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Setup Operator Keys 
(Ion Only) 

• 

AMI Setup 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume, 6 star PIN and features, 
and system options such as language control, 6 
Star Enable, and theft deterrent.  Also use this 
menu to transfer machine configuration, books 
data, and ad screens with a USB Pen and 
program Operator keys to enable access to the 
setup screens via the key (if applicable).  The 
AMI Setup option allows operators to establish 
a Mega-Link between their Megatouch game 
and an AMI-powered jukebox. 

FIGURE 14 - MAIN MENU

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PM0317-27                                                            OEM KIT INSTALLATION INSTRUCTIONS                                                        14

M ain M enu 

A vailable O ptions 

Inform ation 

D IAG N O S TIC S 

• 

V ideo T est 

 

• 

I/O  T est 

 

• 

T ouchscreen 
C alibration 

 

• 

T ouchscreen Test 

 
 

• 

C hecksum  T est 

 

• 

S ystem  Info 

 

• 

V erify D atabases 

 

• 

H ard  D rive  Self 
D iagnostics 

 

• 

Joystick C alibration 

 

• 

Joystick T est 

 
 

• 

V iew System  Log 

• 

Enters the Video T est screens.  Touch 
the screen to cycle through  test. 

• 

Tests the function  of the I/O  board, D IP  
switches, coin m eter and lockout. 

• 

Allow s the operator to calibrate the 
touchscreen.  F ollow the instructions on 
the screen. 

• 

C hecks touchscreen calibration.   Touch 
the cursor on the screen  to m ake  sure it 
is  accurately follow ing your m ovem ent. 

• 

C hecks the hard drive for m issing or 
corrupted files. 

• 

G ives details about various hardw are 
com ponents in the gam e. 

• 

O nly use on the advice of Merit Technical 
Service. 

• 

D etects hard drive errors and predicts 
future failures.  R uns autom atically during 
sys tem  startup  and software  installation. 

• 

Allow s calibration of the joystick.  Follow  
the instructions on the screen. 

• 

C hecks joystick calibration.   Move  the 
joystick and m ake sure the cursor 
acc urately follow s your m ovem ent. 

• 

Allow s operators to easily read, capture 
and send error  log data. 

TO U R N AM AX X  /   
TO U R N AC H AM P 

• 

G eneral Info 

• 

C onnection Log 

• 

S et U pdate Tim e 

• 

T est C onnection 

• 

U pdate F rom  S erver 

• 

C lear  D atabase 

Enters the TournaM A XX / TournaC H AM P 
Setup Screen if the gam e is registered for 
Tournam ent play.  S ee the M eganet®  
m anual for m ore inform ation. 

N E TW O R K  

• 

LAN  C onnection (Ion) 

• 

Internet C onnection 

Allow s you to set up  your  local  area network 
and  also configure your  Internet connection 
settings. 

TO U R N AM EN T 

• 

S et U p  Tournam ent 

• 

C lear W inners 

• 

R eset  All 

R eplaces  TO U R N A M AXX button  in O F F- 
LIN E  m ode.  Allows you to set up 
tournam ents w ith prize pools for a 
dedicated m achine.  See the Local 
Tournam ent Mode s ection of this m anual for 
m ore  inform ation. 

C R E D IT  C AR D  

• 

C redit C ard S etup 

• 

D ial-In S etup 

• 

C redit  C ard T est 

Enters the C redit C ard Set-U p Screen if a 
credit card sw ipe is installed in your gam e. 

P R ESE N T ATIO N  

• 

O perator A d S creens 

 

• 

O ptions 

C reate ad screens and also add custom  
screens created on a personal com puter. 
Access V ideo Sales Enabler (Ion O nly). 

P R OM O TIO N  

• 

M y Merit 

 
 
 

• 

M erit  Money 

 
 

• 

P rom o C redits 

 

• 

O ptions 

• 

Enables a feature  perm itting players  to 
create custom  acc ounts.   Also displays 
individual player data and allow s the 
operator to back up or restore the data. 

• 

Sets tim e periods in w hich location 
ow ners can use the 6 Stars feature to 
offer free credits  to encourage play. 

• 

Sets tim e periods in w hich the gam e 
offers a free credit w hile in Idle Mode. 

• 

Enables M y Merit, M erit Money, and 
Prom o C redits features. 

M E G AN ET  

• 

E ntertainm ent 
C hannel 

• 

P rem ium   E rotic 

• 

P rize Zone 

• 

M egaW eb 

• 

O perator W eb A ccess 

• 

H ot Topics 

• 

O ptions 

Enters the MegaN et Set-U p Screen if the 
gam e is  registered for 
TournaMA XX/T ournaC H A MP  play. 
Features m ust be enabled  for  the 
corresponding button to appear.  See the 
MegaN et®  m anual for m ore inform ation. 

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FIGURE 15 - QUICK PRICE SETUP SCREEN

 15                                                                        OEM KIT INSTALLATION INSTRUCTIONS                                          PM0317-27

Credits/Pricing Menu

Quick Price Setup 

- This feature is only available in U.S. games.

Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.

NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.

The operator can also use this screen to determine whether prices are displayed to players
as credits or monetary amounts, and set the cost of Fast-Play Amusement, Standard Amuse-
ment, Long Amusement, and Premium/MegaNET games.  Touch the 

Use Factory Default

Pricing

 button to restore default values.

3 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25   1 
$0.50   2 
$0.75   3 
$1.00   4 
$5.00  20 

6 Credits for a Dollar (default setting)

:  Sets each game to the following price settings:

COIN VALUE  =  CREDITS 

$0.25   1 

$.50  2 
$.75  4 

$1.00   6 
$5.00  30 

4 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE  = 

CREDITS 

$0.50   1 
$0.75   2 
$1.00   3 
$5.00  15 

 

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FIGURE 16 - COIN-IN MENU

PM0317-27                                                              OEM KIT INSTALLATION INSTRUCTIONS                                                         16

Coin-In Menu

Game cost can be controlled two ways: by
changing the number of credits required to
play a game or by changing the cost of a
credit.  The Coin-In Menu allows you to ad-
just the cost of a credit, as well as provide a
way to give players “bonus” credits for de-
positing a higher amount of money.  On the
Cash-In and Credits Table, the “

-

” and “

+

buttons are used to change the number of
credits, while the corresponding price value
for the credits is entered by pressing the

Edit

 button in that row.

NOTE:  The “Edit” button will bring
up a numbered keypad, limited to 2
decimal places.  The Cash-In and
Credits Table is ordered, so values
must be set in increasing increments
from top to bottom of the screen.  The
final two values, however, can be
entered as “0”, which is the equivalent
of N/A.  As each row on the table is
filled in, the “Edit” button will appear
for the subsequent row below it.

Similar to the Cash-In and Credits Table, when
programming the Channels on the Coin-In
Menu, Channel 1 is set for the lowest value
coin, Channel 2 for the next highest value,
etc.  The meter pulse, which is the highest
common divisor of all the monetary values
of the Channels, is independent of the cred-
its and only tracks the smallest unit of cur-
rency.  Operators can use this number to

determine the amount of money earned on a
game by multiplying the meter pulse by the
reading on the hard meter.

NOTE:  Changing the values of the
Channels on the Coin-In Menu may
change the meter pulse.  Therefore, a
Cash Settlement Collection should be
performed prior to adjusting the Chan-
nels in order to accurately reflect coin
drop based on the hard meter reading.
Adjusting the Channels will not affect
the Cash-In and Credits Table, which
performs a separate function on the
Coin-In Menu.

To give customers bonus credits for insert-
ing larger denominations, manually adjust
the credits earned per dollar value on the
Credit and Values Table.  Coins may be de-
posited in any combination of values and
the game will automatically register the high-
est number of credits for the total amount of
coins deposited.  Once a game is played,
any remaining fractional credits are saved
and applied to the next purchase.

NOTE:  It is recommended that if you
are enabling bonus credits, that the
game be set to display in credits and
not money.  If the game is set to display
in money, all money values will be
based on the value of 1 credit, which is
typically the most expensive credit.

The type of currency registered can be ad-
justed by touching the 

Change Currency

button at the bottom right-hand corner of the
Coin-In Menu.  Touching the 

Default Set-

tings

 button just below it will return the Coin-

In Menu to its factory settings.  This setting
can be adjusted (as described previously),
but will return if the game memory is cleared.

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FIGURE 17 - PLAYER MENU IN COINLESS

COIN OP (TIME AND PER GAME MODES

BOTH ENABLED)

FIGURE 18 - COINLESS COIN OP MENU -

SETTINGS SCREEN

17                                                                        OEM KIT INSTALLATION INSTRUCTIONS                                            PM0317-27

Coinless Coin Op Menu

When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game.  The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner.  Location owners reset the game
with a PIN after collection.

NOTE:  If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate.  If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.

Certain features will not be available in
Coinless Coin Op Mode, such as MegaNet
content, Merit Money, Promo Credits, Free
Credits, TouchTunes® music and AMI
jukebox music.  Pricing for these features
can only be displayed in currency values,
not credits.

Settings

Touching the Settings button allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode.  Per
Time pricing can be changed on this screen
with the up and down arrows.  The
currency amount will apply to each 15-
minute time block selected by the customer.

Setting the PIN

Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN.  The
number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch  the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.

Disabling the Money Inputs

It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.

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FIGURE 19 - PAY PER TIME SCREEN

PM0317-27                                                      OEM KIT INSTALLATION INSTRUCTIONS                                                               18

Per-Game Mode

When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen.  The total is tabulated after each
game or function.  The location owner then
collects the total amount owed at the end
of gameplay.  If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen.  No further gameplay can occur
until the machine is reset by a location
employee using the PIN.

Time Mode

The price per 15-minute time block will be
displayed before players choose this
mode.  During gameplay, the time remaining
and amount owed by the player will be
displayed on screen.  When the time block
runs out, players can purchase additional
time.  Otherwise, the machine will disable
and the amount owed by the player will
display on screen.  No further gameplay
can occur until the machine is reset using
the PIN.  If the player leaves the game
before the purchased time block has ended,
the game can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using
the pre-programmed PIN.  Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete.  The Reset or
Freeze buttons are accessible through the
Options button on the Player Menu after
touching the Coinless Coin Op button.  An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game.  The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.

To Enter This Screen, Touch

“Pay Per Time” on the Credits Menu

Rental Mode

When enabled via the Options button on
the Credits/Pricing Menu, Rental Mode
allows players to purchase a block of time
and use it to play as many games as they
want.

To set the value of a credit in Rental Mode,
select 

Pay Per Time

 from the Credits

Menu.  Touch the arrows on either side of
the time interval to adjust the number of
minutes of play given for each credit.  To
disable any row, set the minute value to
zero.

Certain features will not be available in
Rental Mode, such as MegaNet, Merit
Money, Promo Credits and Free Credits.
Rental mode is also unavailable with linked
games.

NOTE:  It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookkeeping.

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FIGURE 20 - GAMES MENU: GAME SETUP

19                                                                      OEM KIT INSTALLATION INSTRUCTIONS                                              PM0317-27

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Enable All Games Into Menu

:  Turns on

all games (certain games which were pre-
viously displayed in the Game Setup have
been turned off in this software) and de-
faults the price settings.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.
Games that were not originally enabled will
be turned off and all price settings will be
reset.

When you touch a category name, the next
Game Setup Screen shows the game posi-
tions available for that category and the price
for each game, with the list at the bottom
showing all games available for the selected
category.  In categories with Merit-thon
games, players who choose Merit-thon play
one round of three different games in that
category for one combined score.

Games Menu

Game Setup

The game list and prices, as well as game
options, are programmed using these
screens.  The first screen shows the vari-
ous game categories and allows access to
the following general settings for all games.

The Game Setup Screen also allows you to
make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price
settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

Enable All Games

:  Turns on all games

within the selected category and defaults
the price settings.

To customize a particular game list, first se-
lect a category on the first Game Setup
Screen.  On the second screen, touch 

Clear

All

 to clear the game list.  Choose the menu

position you want a particular game to oc-
cupy by touching that position, then touch
the desired game name from the game list
on the bottom of the screen.  Repeat until all
desired games appear in the menu (a game
cannot appear in the list more than once).
Games already in the menu will be red in the
game list at the bottom of the screen.

To adjust the price, touch the credit or cur-
rency value next to each game.

Some games support a continue function.
In the cost to continue column, games with-
out this function will display N/A.  Games
that support continuation will show a credit
value.  The cost to continue is adjustable
on a game by game basis.  Touch the credit
value button to change the amount.  Hit 

NEXT

to return to the Games Category page.

NOTE:  The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same
amount as the original price.

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FIGURE 21 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

FIGURE 22 - BOOKS MENU:

BOOKS DISPLAY SCREEN

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Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage hi scores.  The
first screen allows you to clear all scores
for all games by touching 

Clear All Games

.

To edit the hi scores for an individual game,
select that game on the first screen.

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

Touch 

Clear All 

to remove all hi scores for

that particular game or select an individual
score and touch 

Clear One 

to remove that

particular score only.

Books Menu

The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).

Books Display

To Enter This Screen, Touch “Books

Display” on the Books Menu

The books information can be sorted in three
ways with the button that toggles through
the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current 

displays the current

credits for each game from most to least
played.  

Sorted by Lifetime

 displays the

lifetime credits for each game beginning with
the most played game.

Touch 

TournaMAXX Statistics

 or 

Tour-

nament Statistics

 to get the books infor-

mation for that play only.  Touch 

Clear Cur-

rent

 to erase all current books data.  The

date the data was last cleared will appear
at the top right of the Books Screen.

Touch the 

+

 above Total Credits to view Cur-

rent and Lifetime credits for each game mode.
Touch the button again to minimize this
screen.

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FIGURE 23 - BOOKS MENU: BOOKS

DISPLAY SCREEN WITH GAME SELECTED

FIGURE 24 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

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Books Display also shows coin input data,
as well as Promotional Credits, Merit Money,
and Coinless Coin Op totals (when these
features are enabled).  Touch the

  +

 above

Total Coins to display individual coin input
statistics and MegaNet® Credits to display
the totals for each MegaNet® category.
Touch the button again to minimize this
screen.

NOTE:  Books data can be exported to
a file USB pen via the System Menu/
Data Transfer/Export Books feature.
The .data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer.  The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data.  The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

To Enter This Screen, Touch “Cash

Settlement Setup” on the

Books  Menu and touch “NEXT”

Touching a game name will display the cur-
rent and lifetime credit totals*, broken into 1-
4 player, linked game, and Megatouch Na-
tion plays (Ion only).  It also shows the short-
est, average, and longest playing times for
that game.

*Touching Trivia or Power Trivia dis-
plays totals by category.

The first screens allow you to set up the
Cash Settlement Screen.  Choose 

YES

 or

NO

 to display the operator’s cut on the Cash

Settlement Collection Screen and enter the
percentage of revenue the location will re-
ceive.  Also, select the fee calculation
method.  Select per month if you do not make
regular weekly collections or per week if
you collect every 7 days.  Then touch 

NEXT

.

NOTE:  Monthly fee collections are
based on a 4.3-week  month.  If you
change your fee calculation method,
the game will auto-adjust the fees by
multiplying or dividing by 4.3 and
rounding to the nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

Cash Settlement Setup

The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator.  This will
help to offset MegaNet operation costs.

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FIGURE 26 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

FIGURE 25 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

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To Enter This Screen, Touch “Cash

Settlement Collection” on the Books

Menu

Cash Settlement Collection

The Cash Settlement Collection Screens  will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Com-

plete Collection

 to finish.  Cash Settle-

ment totals will reset once collection is com-
plete.

To Enter This Screen, Touch “Cash

Settlement Setup” on the

Books  Menu and touch “NEXT”

Twice

The next screen allows you to set up the
fees.  The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-
tive totals for each fee and the totals for the
current collection period.  Fees are calcu-
lated on a prorated, per-day basis.
Touch the 

NEXT

 button to display more

groups of fees.  After setting up the fees,
touch 

FINISH

 to save your changes.

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System Menu

FIGURE 27 - SYSTEM MENU

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Set Time 

The Set Time Menu allows you to set both the time and date on the 
game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm = 
17:00).  Use the up and down arrows to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, 
Books, All Options, and Set 6 Star PIN) will be protected by the PIN.  
To change the PIN, you must first enter the existing PIN (the default 
PIN is 

0000

), then enter a new 4-digit number and touch 

SET

 on the 

keypad.  The game will prompt you to re-enter your PIN to confirm.  
After confirming your PIN, touch the button for each of the features 
you wish to protect with the PIN. 

Set Game Serial 

Number

 

Use this screen to enter the game’s serial number using the keypad. 

Volume Control

 

Touch the volume control button to adjust the volume up or down.  
This screen allows you to sample the sound volume without exiting 
the screen.  The on-screen volume control can also be accessed 
using 6 Stars. 

Set 6 Star PIN 

(only appears if 

PIN is enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on the 
Player Menu. Set the 6 Star PIN (between one and six digits) using 
this screen.  You can enable this feature and choose which options 
will be accessible by 6 Stars using the System Menu: Options 
Screen.  Touch an option box under System Menu: Options for on-
screen help. 

Data Transfer 

Transfer information (machine configuration, Books data, My Merit 
data and ad screens) using a USB Pen. 

Setup Operator 

Keys (Ion only) 

Use this screen to program or erase Operator keys to enable or 
disable access to the setup screens by using the key (if applicable). 

AMI Setup 

Use this screen to link a Megatouch game with an AMI-powered 

jukebox.  See 

Jukebox Mega-Link Setup

 section for further details. 

Options

 

For help with the Options in any menu section, touch the option box 
to bring up a help screen. 

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Diagnostics Menu

FIGURE 28 - DIAGNOSTICS MENU

PM0317-27                                                             OEM KIT INSTALLATION INSTRUCTIONS                                                          24

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 

meter, and the coin lockout feature (if applicable). A green light next to the 
appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen Test 

Allows you to check the touchscreen calibration accuracy.  The crosshairs 
should follow your finger exactly when you move it across the screen. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will be 
shown whenever the game encounters an error.  With STOP ON ERROR? 
set to NO, a list of corrupted files will be displayed when the test is 
complete. If errors are detected, the software on the drive may need to be 
reloaded. If this does not solve the problem, the drive may require 
replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

platform type 

• 

processor type and speed 

• 

motherboard type 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

 

• 

touchscreen manufacturer  

• 

hard drive manufacturer/size 

• 

modem identification number 

• 

fan speed 

• 

status 

• 

PSOC version 

• 

I/O board processor 

Verify Databases 

Only use on the advice of Merit Technical Service.  An 

Update from 

Server

 must be performed prior to verifying databases. 

Hard Drive Self 
Diagnostics 

Checks the hard drive for errors, displays results, and notifies operator 

when error is detected or hard drive failure is imminent.  Tests can be 
initiated automatically and/or manually. 

Joystick Calibration 
(Ion only) 

Follow the on-screen instructions to calibrate the joystick. 

Joystick Test 
(Ion only) 

Allows you to check the joystick calibration accuracy.  The crosshairs 
should follow the movement of the joystick. 

View System Log 

Displays a log of all operations performed by the game since the log was 
last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

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FIGURE 29 - HARD DRIVE SELF

DIAGNOSTICS SCREEN

FIGURE 30 - SHOW DETAILS SCREEN

FIGURE 31 - ATTRIBUTE RATING POP-UP

SCREEN

25                                                                      OEM KIT INSTALLATION INSTRUCTIONS                                             PM0317-27

Hard Drive Self Diagnostics

Your Force or Ion hard drive is equipped
with the S.M.A.R.T. (Self-Monitoring, Analy-
sis, and Reporting Technology) monitoring
system, which helps predict hard drive fail-
ure and avoid system crashes by collecting
hard drive data and recording errors.  The
test can be initiated manually, as described
below, but also runs automatically when the
game is turned on or software is installed.  A
warning will appear during software instal-
lation if there are hard drive issues that may
hinder installation or cause damage to the
game.

To initiate the test and access the reports,
touch 

Hard Drive Self Diagnostics 

on the

Diagnostics Menu.  The next screen dis-
plays the hard drive S.M.A.R.T. test result
as having “PASSED” or “FAILED”, and al-
lows you to show or hide diagnostics de-
tails.  With the 

Show Details

 option selected,

the screen displays the status of each hard
drive attribute being monitored.  

Hide De-

tails

 shows only the overall test result.

Reports

Each attribute displayed on the S.M.A.R.T.
report will show a grade of “PASSED”, “FAIL-
ING NOW” or “FAILED IN THE PAST”, deter-
mined by the attribute’s rating in relation to
its given threshold.  By touching the green

?

” to the left of each entry, operators can

view the grade and rating of that attribute in
the pop-up window.  If the rating is above
the threshold, the attribute has “PASSED”; if
the value is below the threshold, it is “FAIL-
ING NOW”; and if the attribute was previ-
ously but is no longer below the threshold, it
has ”FAILED IN THE PAST”.  Press 

OK

 at the

pop-up to return to the list of attributes.

To Enter This Screen, Touch “Show

Details” on the Hard Drive Self

Diagnostics Screen

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FIGURE 32 - PROMOTION MENU

FIGURE 33 - MY MERIT OPTIONS

PM0317-27                                                      OEM KIT INSTALLATION INSTRUCTIONS                                                                26

My Merit

The My Merit feature allows individual play-
ers to create custom accounts, accessible
via PIN numbers.  Accounts can be created
by touching the 

My Merit

 button on the

Player Menu or by accepting the option to
create an account after achieving a Hi
Score.

Players will then have the choice to log in
to their accounts through the 

My Merit

 but-

ton on the Player Menu and have personal
data stored on the machine.  Players can
view their hi scores and the number of
games they’ve played in the My Merit mode
for the last year.

NOTE:  My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.  Conversely, back-
ing up data onto the USB pen will also
overwrite any existing My Merit data
on the USB pen.

View Player Data

Touch 

View Player Data

 after selecting

My Merit

 from the Promotion Menu to bring

up a list of all players with My Merit ac-
counts.  Touching a player’s name will bring
up the  PIN,  total number of games played,
and date the account was created.  The

Show Hi Scores

 button will display a list

of the games on which the player has the
hi score and the score itself.  The operator
can also reward the player with free cred-
its on the View Player Data Screen.

Operator Ad Screens

A total of 24 advertising screens can be
created with the software and added to the
game.  The ads will appear along with the
other attract screens when the game is in
idle mode.  Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen or CD).  Touch the green 

?

 but-

tons on each screen for information on how
to create ad screens and add custom
screens to the machine.

Also, a program for adding up to 120 addi-
tional ad screens can be downloaded from
our Web site (www.meritgames.com) in the
Support/Software Downloads section.

FORCE and ION games only:  A USB Pen Kit
(kit number KAV-100-008-01) is available.
To order, contact your local distributor.

Video Sales Enabler (Ion games only)

Distributors and operators can show cus-
tomers sales videos directly on the game.
These videos can be accessed via the
Options button on the Player Menu for easy
presentation. To enable this feature, enter
operator setup and touch 

Presentation

and then 

Options

.

Promotion Menu

The Promotion Menu is designed to encour-
age player interest.  Use the 

Options

 but-

ton to enable each feature.

Presentation Menu

FIGURE 32 - PROMOTION MENU

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FIGURE 35 - PROMO CREDITS SCREEN

FIGURE 34 - MERIT MONEY SCREEN

 27                                                                      OEM KIT INSTALLATION INSTRUCTIONS                                             PM0317-27

Promo Credits

The Promo Credits feature generates inter-
est by offering operator-controlled free
credits while the game is in idle mode.  Se-
lect days of the week, time frames, idle
time (number of minutes the game would
be in idle mode before free credits are of-
fered) and the number of credits (1-10) to
be awarded.  A message announcing that
free credits are available will appear on
the screen during idle mode when Promo
Credits go into effect.  Promo Credits ex-
pire after 10 minutes or when the Promo
Credits time period comes to an end.

Show Game Play Frequency

This feature shows the number of games
played by each My Merit player.  The op-
erator can choose whether to display all
totals or just those that fall within a certain
date range.

Show Player Hi Scores

Selecting a game name under this feature
will bring up the Hi Scores of each My Merit
player for that game, as well as the date
the score was achieved.  The operator can
choose whether to display all Hi Scores or
just those that fall within a certain date
range.

Backup/Restore

My Merit data can be backed up or restored
with a USB pen.  After connecting a pen to
the machine, touch this button to proceed
with backing up or restoring all My Merit
data.  USB pen kits (kit number KAV-100-
008-01)  are available.  To order, contact
your local distributor.

NOTE:  Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.

Merit Money

The Merit Money screens allow location
owners to encourage game play by offer-
ing free games (not free credits) at certain

time intervals via the 6 Star feature.  Select
days of the week, time frames, and the
number of free games (1-10 per day) to be
awarded, as well as a PIN number for lo-
cation owners to use in order to access
Merit Money using the 6 Stars feature.  Lo-
cation owners can enable Merit Money by
entering that specific PIN in the 6 Stars
screen.  One free game is given away each
time the location enters the code until the
predetermined daily limit is reached.  Free
games expire after 10 minutes, when money
is deposited into the machine, or when the
Merit Money time period comes to an end.

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PM0317-27                                                        OEM KIT INSTALLATION INSTRUCTIONS                                                               28

AMI Jukebox Mega-Link Setup

In available markets, your Force or Ion Mega-
touch game(s) may be linked with an AMI-
powered jukebox by utilizing the Mega-Link
feature, which allows customers to view
and play jukebox music selections directly
from the Merit touchscreen.  To enable the
link, you will need a broadband Internet con-
nection, a router and Ethernet cable(s) (if
you are not using wireless).  It is recom-
mended that you set up and configure your
router prior to initiating the Mega-Link.  Once
the router is configured, follow the instruc-
tions below for hardware and software
setup.

NOTE:  Some Force games do not sup-
port Super High Resolution and thus
cannot be linked to a jukebox.  These
games include Force Radion and Clas-
sic, as well as Force conversions from
Slim, Select and EZ Maxx models.

Additionally, all games linked to a
jukebox must be running 2006.5 soft-
ware (V21) or greater.  To determine
what version of software your game is
running, push the SETUP button in-
side the cabinet.  The program infor-
mation will be displayed in the lower
left corner of the first screen that ap-
pears.  Following the PG3002 will be
the version running on your game.

NOTE: 

 Megatouch games that are con-

nected using the Mega-Link system must
have the same level of software for proper
operation.  The software is designed to de-
tect other levels of software in linked games.

For games running 2007.5 software (V23)
or earlier:  If a different software level is
detected, you will receive a screen that
says, “MEGA-LINK MISMATCH CALL ATTEN-
DANT.”  This screen will be displayed ap-
proximately 5 minutes after you turn the
games on.  To clear the screen and continue
playing the games, you must turn the power
off, unlink the games, and turn the power
back on again.  If you want to link these
games you must upgrade all games to the
same software level.

For games running 2008 software (V24)
and later: If a different software level is de-
tected, the games will not link and an error
message will be displayed when you enter
operator setup. If you want to link these
games you must upgrade all games to the
same software level.

Hardware:

1.

Ensure that both the jukebox and your
Megatouch game are turned off and
unplugged before making any con-
nections.

2.

Unlock and open the jukebox door to
locate the unit’s interior router.

3.

Insert the Ethernet (Category 5) cable
through the access hole in the rear of
the jukebox, then connect the cable to
the interior router.

NOTE:  If the jukebox is mounted to
the wall, it may be necessary to tem-
porarily dismount it to properly run
the Ethernet cable.

4.

Connect the other end of the Ethernet
cable to your external router.

5.

Wired connections:

 Connect a sepa-

rate Ethernet cable to the Ethernet cou-
pler on the outside of your game, then
to the router.  Plug in and turn on the
jukebox and your game.

Wireless connections: 

Plug in and

turn on the jukebox and your game,
then continue with step 1 in the 

Wire-

less Setup

 section.

Software:

6.

Press the SETUP button.

7.

At the MAIN MENU, touch the 

Network

button.

8.

Next to 

Internet Connection

, select

the 

LAN

 option.

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9.

Ion games:

  Next to 

(LAN) Local

Area Network Connection

, touch

Ethernet

 to advance to the Ethernet

Internet Setup Screen.  At the Ethernet
Internet Setup screen, select 

Auto-

matic

.

FORCE games:

  Touch the

 Ethernet

Setup

 button.  At the Ethernet Internet

Setup screen, select

 Automatic

.

NOTE: If the Automatic connection
fails, contact Merit Customer Service
to set up a connection using the
Manual option.

10. Touch 

MAIN MENU

 at the top of the

screen.  Next touch the 

System 

but-

ton, followed by the 

AMI Setup

 op-

tion.

NOTE:  If the 

AMI Setup

 button does not

appear, touch the 

Options

 button and go

to page 4 in Options.  Touch the box next
to 

Enable AMI

.  Then touch the < button

and touch 

AMI Setup

.

11. To enable AMI Music Connectivity, en-

sure that the Jukebox ID is set to con-
nect automatically.  Accept the default
values for the Server URL and Agent
Name, then touch 

Connect

.

12. Enter and confirm the AMI Entertain-

ment username and password created
with your initial jukebox account and
utilized for Web site access.

NOTE: If a jukebox is not detected, you
will be prompted to manually config-
ure the jukebox information obtained
from your jukebox setup screen.  On
your jukebox, go into “Service”, then
select the “Diagnostics” and “System
Information” options on screen.  En-
ter the MAC Address, exactly as it ap-
pears on the jukebox, into the Juke-
box ID field on your Megatouch game.
(The defaulted Server URL and Agent
Name are also listed on the jukebox
setup screen.)  Once the information
is entered, touch “Connect” once again
on the AMI Setup screen to proceed.

13. The game will download the music.

Under normal circumstances, this
could take anywhere from 30 minutes
(Ion) to 90 minutes (Force).  Merit has
a catalog download available on the
Web site which will decrease this time
( h t t p : / / w w w. m e r i t g a m e s . c o m /
amidatabase.asp).  A 

“Connection

Successful”

 message will appear

when finished, followed by an option
to enable the link.  Touch 

YES

 to com-

plete the process.  Once the link is
established, you may return to the AMI
Setup screen to disable, test or view
link details.

14. Touch 

MAIN MENU

 at the top of the

screen, then touch 

Credits/Pricing

.

15. Touch 

AMI Play Cost

 to configure the

price of music selected from the game.
Use the arrows to set the two-digit
credit cost (e.g., “02” = 2 credits) for
each of the 3 play options: One Song
Play, MOD (Music On Demand) Play,
and Priority Play (My Song First) Cost.

NOTE:  The cost of one song must be
set to a minimum amount of 33¢.  If
your game is set to one credit is equal
to 17¢, each field in the AMI Play Cost
Screen must be at least 2 credits in or-
der for the units to link.

The same AMI music billing applies
for songs selected through the game.

16. Touch the 

X

 in the upper right corner

of the screen and confirm you want
to exit the setup screens.

Viewing Jukebox Revenue

To view jukebox revenue from your AMI-
enabled Megatouch, use the following pro-
cedure:

1.

Press the SETUP button.

2.

Touch 

Books.

3.

Touch 

Cash Settlement Collection.

4.

Touch 

Revenue Details/Cash Out.

5.

Locate the 

Jukebox Revenue

 data.

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Wireless Setup (Ion Games Only)

Each Ion game comes equipped with a wireless USB adapter.  Along with a wireless router,
the wireless adapter can be used to connect to the Internet and Mega-Link with your AMI-
powered jukebox and/or other games.  The Linksys 802.11B router is recommended for use
with Ion software.  In addition to wireless capability for up to 8 Megatouch games, this router
features 4 Ethernet ports for wired connections.

The software allows you to configure your own network, should you choose to do so.
Follow the steps below to set up your own network.  

NOTE:  If you are using security,

only 64 or 128-bit WEP encryption is supported.

1.

Press the SETUP button.

2.

Touch the 

Network 

button on the MAIN

MENU.

3.

Touch the 

Wireless 

button next to

(LAN) Local Area Connection

 to

advance to the Internet Setup screen.

4.

Touch 

Configure Device

 and then

choose from the following options to
network your games:

Autodetect Network

:  The system

will find and connect to the nearest
available wireless network.  This is the
easiest way to connect.

Search for Networks

:  Looks for all

available wireless connections. Select
a connection from the list to proceed.

Secured connection

 Choosing a

“locked” device will prompt a key (pass-
word) request.  If the selection is your
own network, use your password to
gain access.  If not, this indicates an
outside wireless network that has been
encrypted and is not accessible.

Unsecured connection

:  

You will be

prompted to enter interface information.
Accept the default values, or consult a
network advisor to manually configure
these settings.

Ad-Hoc Network

:  This is only for link-

ing games, not for connecting to the
server for MegaNet or jukebox linking.

NOTE:  If you have chosen Ad-Hoc Net-
work, you will be prompted to enter the
SSID (network name).  Create a name
for your network and enter that same
SSID name for all games that you want
to link.  You will also be required to
manually configure these settings; ac-
cept the default values or consult a net-
work advisor.

Custom Configuration

:  Touching

this button will prompt the user to enter
the SSID (network name) for manual
setup of the wireless connection.

NOTE:  Wireless Internet connection
does not require Manual Configura-
tion.  Only users who have changed the
default SSID during router installation
should change the SSID.  Consult the
instructions supplied with your wire-
less router for more information.

NOTE:

 

 If you have chosen 

Custom Con-

figuration

, you will be prompted to enter

interface information.  We suggest you ac-
cept the default values.  If you want to manu-
ally configure these settings, consult a net-
work advisor.

5.

Once you have chosen your network
connection and the game returns to the
Wireless Device Setup Screen, reboot
the game in order to ensure that your
network is properly established.  To
continue with Jukebox Mega-link Setup,
proceed with step 10 in that section
after the game reboots.

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Overview

The Local Tournament is a completely programmable tournament promotion system, allowing
players to compete for a prize pool based on the income from premium-priced tournament
games.  The top three scorers, at the completion of a tournament, are entered into the
Winners’ List for retention until they claim their prizes.  The game can be set to use cash
prizes or redemption points depending on local laws.

Up to four tournaments can be programmed to run simultaneously.  The settings for each
tournament, including game cost, rounds, starting time, ending time and date, duration and
prize pool, can be independently programmed to provide maximum flexibility and promotional
potential.  Each tournament can be further programmed to be a single, repeating tournament
game or a sequence of different games, which change for each tournament period.

Players who achieve one of the three high scores during a tournament must enter their
name, along with their own personal identification number (PIN).  Should they finish as one
of the three highest scorers in that tournament, the PIN will be used to ensure positive
identification of the player.  Provided an attendant is present, prizes may be claimed anytime
after the completion of a tournament.  Once the prize is awarded, it is noted on the Winners’
List and is accounted for in the bookkeeping statistics.

Local Tournament Mode

NOTE:  If you have dual tournament mode and are switching from TournaMAXX
to Local Tournament Mode, you will need to perform an “Update From Server”
before changing modes.  To do so, touch the “Update From Server” button on
the TournaMAXX Menu.

To maintain accurate bookkeeping statistics, it is also advised that you per-
form a Cash Settlement Collection before proceeding to Local Tournament
Mode.

NOTE:  The transition from TournaMAXX to Local Tournament requires that the
game be switched from ON-LINE to OFF-LINE mode.  From the System Menu,
choose “Options”, then touch the OFF-LINE button.  If you are returning to
TournaMAXX, you must return to this screen and select ON-LINE.

 31                                                                   OEM KIT INSTALLATION INSTRUCTIONS                                                PM0317-27

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FIGURE 37 - TOURNAMENT MENU SCREEN

FIGURE 38 - TOURNAMENT CLOCK

Programming a Tournament

1.

Press the SETUP button.

2.

At the MAIN MENU, touch the 

Tourna-

ment

 button (see Figure 36).

3.

At the TOURNAMENT MENU, touch the

Set Up Tournament

 button (see Fig-

ure 37) to enter the Tournament Clock
Screen.

4.

At the Tournament Clock Screen (see
Figure 38) confirm the correct date and
time (if the date and/or time is incor-
rect, set the correct values using the
arrows next to each field).

5.

Touch the 

NEXT

 button to enter the Tour-

nament Setup Screen (see Figure 39).

6.

Follow the explanation of each button
on the next pages to set up a Tourna-
ment.

BUTTON 

ICON  

DESCRIPTION 

SET-UP 

TOURNA-

MENT 

Accesses the Tournament Set-
Up screens. 

CLEAR 

WINNERS 

Enters the Clear Winners 
screen, which allows you to 
clear all winners or clear all 
winners who have been 
awarded prizes. 

RESET ALL 

Erases 

ALL

 tournament 

information from the memory 
of game!  
This includes ALL prize 
information! 

FIGURE 36 - MAIN MENU SCREEN

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FIGURE 39 - TOURNAMENT SETUP SCREEN

(EXPLANATION OF BUTTONS CONTINUES ON FOLLOWING PAGE)

 

7 8 

10 

12 

13 

14 

11

Repeat

Icon

End 
Icon 

Tournament 

Sequence 

A programmed sequence of up to 5 tournament games.  
Touch a “Tournament Sequence #” to program the 
desired tournament sequence (each tournament 
sequence is programmed independently). 

Tournament 

Game  

Sequence 

To enter a game into the tournament game sequence, 
touch the desired tournament game sequence field and 
then touch the game name in the tournament game list.  
Use the up and down arrows to view all available 
tournament games.  Select the REPEAT icon to have 
the programmed games repeat their sequence; select 
the END icon to have the tournament games end after 
the programmed sequence. 

Tournament 

Cost Fields 

Touch an individual game price to change the game cost 
for that specific tournament. 

Tournament 

Rounds Field 

Touch the tournament round number to toggle the 
number of rounds for the associated game.  Most game 
rounds can be set from as low as 1 to as high as the 
default number of rounds. 

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Tournament 

Duration 

Sets duration for tournament games in the displayed 
Tournament Sequence. 

Prize  

Pool 

Sets the percentage of the tournament’s total coin drop 
to be used for tournament prizes. 

Prize Pool  

Starts At 

Allows the operator to start the tournament with 
cash/points already in the Prize Pool.  The pool 
increases as players deposit coins. 

Prize Mode 

Sets to POINTS or CASH, depending on tournament 
type.  When set to CASH, a message is displayed 
reminding the user to confirm the legality of cash 
tournaments in their area.  

Default 

Tournament 

Touch to reset the default tournament settings for that 
tournament sequence. 

10 

Set Operator  

PIN 

Displays the Set Attendant PIN keypad.  The operator 
can set up to four PINs to be used by attendants for 
awarding prizes.  The game will also count the number of 
times each PIN is used. 

11 

End Current 

Game 

Ends the current tournament game 

for the highlighted 

sequence only.

 

12 

Stopped 

 

Delayed 

 

Running 

This is the last step for programming a tournament 
sequence. 

Status can be toggled to “RUNNING”, “DELAYED” or 
“STOPPED” by touching the associated button.  
“RUNNING” means the current tournament will start 
upon returning to the Game Menu Screen; “DELAYED” 
means the current tournament will start at the 
programmed time and date.  The tournament settings 
are “LOCKED” for the current tournament after credits 
have been played for that tournament.  WHEN THE 
STATUS IS “LOCKED,” ANY CHANGES TO THESE 
FIELDS WILL AFFECT THE NEXT TOURNAMENT(S) 
ONLY. 

13 

Time and  

Date  

Fields 

Touch the field you want to change and adjust the value 
using the UP and DOWN arrows.  You cannot set the 
time earlier than the current time.  Tournament play can 
be set in 10-minute increments past the real time.  The 
tournament will start at the nearest 10-minute interval. 

14 

Exits to the Tournament Setup Screen. 

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FIGURE 40 - WINNERS’ LIST SCREEN

Awarding Prizes

Players qualify for prizes by finishing with one of the top three high scores for the
tournament.

1.

To award a prize, access the Winners’ List by touching the 

Tournament

 icon on

the Player Menu.  Then touch the 

CLAIM PRIZE

 icon.

2.

On the Winners’ List Screen, touch the players’ name to whom the prize will be
awarded (see Figure 40).

3.

When the PIN keypad is displayed, an attendant must enter one of the four, pre-
programmed attendant PINs.

4.

The player then enters their PIN to confirm the awarding of the prize.

5.

The attendant must then touch the 

PRIZE AWARDED

 icon to register the payout.

NOTE:  Touching EXIT without touching PRIZE AWARDED will cause the
prize award sequence to be aborted.  The sequence will have to be re-
peated to award the prize.

Pay Without PIN

If players should forget their PIN, the attendant can press the SETUP button in place
of entering the player’s PIN.  The sequence will continue as though the PIN had been
entered.  Touch 

PRIZE AWARDED

 to register the payout.

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Merit Entertainment

Troubleshooting Guide for

 

Megatouch ION™ Games

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor 
motor does not 
run 

• 

no flash on the 
monitor screen 

• 

no cooling fans 
operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power supply. 

• 

Check that the power supply’s voltage select switch is set to the 
proper voltage. 

• 

Check the harness connections to the on/off switch and circuit 
breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the A/C harness connection to the power supply. 

• 

Check the line cord. 

 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

A/C power to the 
monitor and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the power on jumper wire located on the motherboard. It 
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing 
or not connected between the correct pins, it may prevent the power 
supply from turning on. For more information, see Tech Note 52. 

• 

Check the D/C harness connection to the motherboard. 

• 

Check the A/C harness connection to the power supply. 

• 

no video 

• 

cooling fans are 
working 

• 

there is a sound 
when coins are 
deposited 

• 

Check the video cable connections to the motherboard and the LCD 
display (and the monitor control board in EVO and Fusion games). 

• 

Check the +12 volt supply voltage to the LCD display (yellow wire 
+12, black wire ground) 

• 

Check the harness connections between the PC boards on the back 
of the LCD display. 

• 

Replace the LCD display. 

 

• 

no video 

• 

constant beeping 
or a sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. Reseat the 
DIMM or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical controls with 
monitor controls. 

 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the pathway. 

• 

Make sure the coin harness is connected between the normally 
open and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a time to 
narrow down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the I/O 
board. If the coin jam still appears, the I/O board will have to be sent 
for repair. 

 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

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Merit Entertainment

Troubleshooting Guide for

 

Megatouch

     

ION Games 

continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game locks up or 
resets while 
being played or 
in the attract 
mode 

• 

no movement on 
the screen 

• 

power has to be 
cycled off and on 
to get the game 
to function again 

• 

Check the output voltages from the power supply: 

Enhance SFX 1211J

 

Red wire   +5 volt 
Yellow wire +12 volt 
Blue wire  -12 volt 
White wire  +5 volt power good 
Violet wire  +5 volt VSB 
Black wire  ground 
Brown wire +3.3 volt 

• 

Clean the vents and the fans of any dust and dirt that may interfere 
with airflow. 

• 

Clean the CPU cooling fan on the motherboard. 

• 

Replace the CPU cooling fan if it is not operating properly. 

• 

Reseat the DIMM on the motherboard. 

• 

Clear memory with the following procedure: 

• 

Turn off the game. 

• 

Press and hold the 

Setup

 and 

Calibrate

 buttons. 

• 

Turn the game on and keep holding the buttons until the 
screen displays “TWO BUTTON CLEAR DETECTED 
RELEASE BUTTONS”. This should take about 30 seconds. 

• 

Release the buttons. This will clear high scores, clear the 
books and reset options, and reset the game menu and coin 
menu to their factory settings. 

• 

Perform a checksum test on the hard drive: 

• 

Turn off the game. 

• 

Turn on DIP switch 8 on the I/O board. 

• 

Turn on the game. The test will take about 10 minutes. 

• 

A failure will cause the test to stop. 

• 

A passed test will display “DRIVE CHECKSUM 
COMPLETE RESET ALL DIP SWITCHES TO REBOOT 
MACHINE”. 

• 

With power on, turn off DIP switch 8. 

• 

game locks up 
with “invalid key 
for version 
PG3002 – V 
XXXX” 

• 

Check the program number on the security key. It should be 
compatible with the program on the hard drive. 

• 

Check the contacts on the security key socket. Lift up on the contact 
on the bottom of the socket and make sure there is a good 
connection to the base of the security key. 

• 

Check the USB cable that connects the I/O board to the 
motherboard. 

• 

Try another security key with the same program number or test the 
security key in another game with the same program version. 

• 

“INVALID KEY” 
message while 
downloading 
software to the 
hard drive 

• 

If the security key was replaced before the download: 

• 

The motherboard did not boot from the DVD drive. 

• 

Check that the DVD drive is set as master. 

• 

Check the ribbon cable connections between the DVD drive and the 
motherboard. 

• 

Try another DVD drive or another set of discs. 

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Merit Entertainment

Troubleshooting Guide for

 

Megatouch

     

ION Games 

continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

the screen 
displays MAXX 
and not ION and 
the H2H category 
is missing 

When the game is turned on, it will check the type of touchscreen 
controller, motherboard and hard drive. If one of these does not match 
with Ion hardware, the game will power up and display “MAXX” on the 
screen and it will not have the H2H category. 

• 

Make sure the game is only using ION hardware. 

• 

game will not 
download disc 

• 

Make sure the disc is installed correctly, with the logo facing up. 

• 

Check for scratches or a defective disc. 

• 

Try a different DVD drive or another disc. 

• 

If you’re downloading a disc set, make sure each disc is of the same 
revision. 

• 

"ERROR 
READING DRIVE 
C" 

• 

This message can be caused by the hard drive or in some 
program versions, a coin jam while the game is turned on. 

1. 

Turn the game off.  

2. 

Locate DS 1, position 8 and turn it on.  

3. 

Turn on power to the cabinet. This will start the 
hard drive checksum test, which should take about 
20 minutes to complete.  

4. 

When the hard drive passes the test it will display 
a "CHECKSUM GOOD" message and continue to 
boot up into the game attract screens. This 
indicates a coin jam. 

5. 

When the hard drive fails the test, the game will 
lock up with a "CHECKSUM ERROR" message, 
which will stay on the screen until the power is 
turned off. In this case, the hard drive will have to 
be replaced. 

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data from the 
hard drive and has locked up. 

• 

Check the IDE ribbon cable connections to the motherboard and 
hard drive. 

• 

Check the power to the hard drive. It should have +5 volts, +12 
volts, and ground. 

 

• 

“QUANTUM 
FIREBALL, 
SMART FAILURE 
DETECTED, 
BACK UP HARD 
DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced. 

• 

“CRITICAL 
ERROR ABORT 
RETRY FAIL” or 
“BAD COMMAND 
OR FILE NAME” 
error 

• 

Try reloading the program onto the hard drive with a different set of 
update discs compatible with the security key. If it will not accept the 
download, try another DVD drive. If it still does not work, replace the 
hard drive. 

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Merit Video Machine Limited Warranty

Merit Entertainment warrants its video ma-
chines to be free from defects in material
and workmanship for a period of one year
from the date of purchase.  The warranty
covers all electrical components (except
fuses and light bulbs).  Certain components
have an extended warranty; the
touchscreen is warranted for 3 years, the
motherboard for 2 years and the hard drive
for 30 months.

Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.

Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment.  Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).

Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period.  Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage.  Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.

Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.

In certain instances, due to geographical or
other considerations, Merit may offer PCB
warranty service on an extended time ba-
sis as follows:

(a) User notifies Merit in writing (or FAX)
of PCB failure, providing dates of failure,
serial numbers and a brief description of
failure symptoms.

(b) Failed PCBs are accumulated for a
time period or quantity accumulation, as
designated by Merit and sent in one ship-
ment to save shipping expenses.

(c) Merit honors warranty as per dates
of failure notification.

The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Entertainment under its warranty coverage.

39                                                                        OEM KIT INSTALLATION INSTRUCTIONS                                            PM0317-27

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General
14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.

41                                                                        OEM KIT INSTALLATION INSTRUCTIONS                                            PM0317-27

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après

"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront

déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15. Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, Etats-Unis.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.
Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.

45                                                                        OEM KIT INSTALLATION INSTRUCTIONS                                            PM0317-27

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

OEM KIT INSTALLATION INSTRUCTIONS

PM0317-27